Dancing - Animation Rikku Hard
Rikku, the energetic and hyperactive Al Bhed thief from Final Fantasy X and Final Fantasy X-2 , has always been defined by her expressive physical movement. In Final Fantasy X-2 , developers introduced the "Dressphere" system, which allowed characters to change outfits and job classes mid-battle.
This Rikku animation took of breakdowns, re-timing, and hand-drawn momentum. The goal? Make her look like she’s fighting the beat — sharp pops, fast isolations, and that signature X-2 sass turned up to 200%. Dancing animation rikku hard
A standard idle animation runs at 15-20 keyframes per second. A Rikku animation often requires 30-60 unique keyframes per second to capture the sharp pops of waving or tutting. This results in file sizes 3x larger than standard dances. Rikku, the energetic and hyperactive Al Bhed thief

