- Fe - Backflip Frontflip Script - Check This ... Official
π₯ FE β BackFlip + FrontFlip Script | SMOOTH Moves! Check This Out...
Ensure the server checks if the player is alive and grounded before executing the forces. This prevents exploiters from executing infinite mid-air jumps. Debugging Common Issues - FE - BackFlip FrontFlip Script - Check This ...
When searching for "- FE - BackFlip FrontFlip Script - Check This ...", always be cautious. π₯ FE β BackFlip + FrontFlip Script | SMOOTH Moves
local startCFrame = rootPart.CFrame local endCFrame Because the uses RemoteEvents, you must be cautious
If the script looks like a giant wall of gibberish, it might contain a "backdoor" or a logger.
Because the uses RemoteEvents, you must be cautious about exploiters. A malicious player could attempt to fire your FlipRequest event hundreds of times per second, causing lag or abuse.
If Client 2 sees nothing, your script is changing only the local character (common mistake). All CFrame changes or animation plays happen in a normal script (ServerScript), not LocalScript.