Fightcade Lua Hotkey !!link!! • Instant

-- This function is called by Fightcade every frame function input_frame() local pressed = input.get_keys() for key, seq in pairs(bindings) do if pressed[key] and not was_pressed[key] then start_macro(seq) end end was_pressed = pressed

Use Fightcade’s built-in debugger ( System > Debug > New Debug Window ). Freeze the emulator, search for changing values (like your character’s X coordinate), and note the address. fightcade lua hotkey

Respect the lobby. Ask opponents if they’re okay with macros. Keep the spirit of the arcade alive. -- This function is called by Fightcade every

-- hotkey_example.lua local function on_hotkey_pressed() -- This runs when the key is hit emu.speed("100%") -- just an example action console.print("Hotkey triggered!") end Ask opponents if they’re okay with macros

Just remember: the arcade was built on skill, not scripts. Use hotkeys to practice smarter , not to replace execution. Then turn them off and prove you can land the combo yourself.

| Problem | Likely Fix | | :--- | :--- | | Script won’t load | Check the file extension ( .lua , not .txt ). Use Fightcade’s System > Lua Scripting > Run Script . | | Hotkey does nothing | Verify the key code. Use print(input.get_key_state(0x13)) to see if Fightcade detects your key. | | Game crashes when script runs | You attempted to read an invalid memory address. Double-check your peek/poke addresses. | | Hotkey triggers multiple times | Add a debounce flag (the hotkey_pressed pattern shown earlier). | | Script works in FBNeo standalone but not Fightcade | Some functions (like emu.pause() ) are disabled in Fightcade’s network play to prevent desyncs. Use save/load states instead. |