Clickteam Fusion 2.5 Standard [new]

Gone are the days of manually coding gravity. includes a robust Box2D physics library. With a few clicks, you can assign density, friction, restitution (bounciness), and gravity to any object. Want to make a platformer? Turn on "Static" for the floor and "Dynamic" for the player. Want to make Angry Birds ? Set the slingshot object to "Kinematic" and the bird to "Dynamic." It’s that easy.

The Event Editor is the control room of your game. It is presented as a grid matrix: clickteam fusion 2.5 standard

One of Fusion 2.5's greatest strengths is its ability to export your game to a wide range of platforms. The base Standard version includes the core Windows exporter, allowing you to create (.exe files). However, Clickteam sells individual exporters for other platforms, which can be purchased and added to your Standard edition: Gone are the days of manually coding gravity

This intuitive, visual structure means you spend less time debugging commas and more time refining gameplay mechanics. Developing with Clickteam Fusion 2.5 Standard Want to make a platformer

The Storyboard Editor provides a bird's-eye view of your entire project.

This is the heart of Clickteam Fusion. Logic is created using a grid system based on and Actions .

Do you have ready, or will you use the built-in editor? Which platform (PC, mobile, web) is your primary target?