Cm 01 02 Colour Attributes __hot__
A common trap for beginners using colour attributes is assuming a player with a few red stats is automatically a superstar.
The save file became a lesson. Leo had chased the colour, not the player. The game wasn’t about collecting yellow tiles like gold stars. It was about the pattern —how a yellow for Technique (20) paired with a grey for Decisions (5) created a player who could do a rainbow flick straight into the crowd. cm 01 02 colour attributes
In an unmodified version of CM 01/02, attributes appear in a static yellow colour regardless of the value. To spot a high-quality player, you had to manually scan a screen full of numbers between 1 and 20. This lack of visual differentiation was a common source of frustration and was one of the first things the modding community set out to change. A common trap for beginners using colour attributes
Because the original game lacked native color-coding, the community developed several tools to "skin" the experience: The game wasn’t about collecting yellow tiles like
By mastering these attributes, you don't just change a color; you control the user's experience. Fire up your text editor, locate those 01 and 02 fields, and paint your digital world exactly the way you want it.









