Rimworld Run And Gun Combat Extended -

In vanilla RimWorld, a pawn must stop moving entirely to fire a weapon. Run and Gun breaks this limitation.

Here is how these two legendary mods interact, how to configure them for maximum balance, and the tactics you need to survive. The Mod Mechanics Explained rimworld run and gun combat extended

Run and Gun (RnG) Combat Extended (CE) transforms into a high-stakes tactical shooter where mobility and fire discipline are just as important as your weapon's caliber Core Interaction: Mobility vs. Ballistics In vanilla RimWorld, a pawn must stop moving

Because pawns are moving dynamically while firing, they will frequently cross each other's lines of sight. CE friendly fire is unforgiving and often fatal. Always micromanage the paths of your running shooters to ensure they don't sprint directly in front of a stationary machine gunner. The Mod Mechanics Explained Run and Gun (RnG)

If you want to fine-tune this setup for your next colony, let me know: