Quickly jump between oracle tables, combat rules, and character creation.

Instead of counting arrows or gold pieces, characters have "Gear Dice." When you use a rope, torch, or potion, roll 1d6. On a 4+, you keep the item. On 1-3, it is consumed.

A physical paperback version is also available from most major book retailers.

The same rules apply to sword fights, hacking computers, or negotiating with royalty. Speed: Conflict resolution takes seconds, not minutes. Accessibility: All you need is one die and a one-page PDF. How the System Works: Rules Summary