Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

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Bigdroidos 201 2021 ((full)) (2027)

As the technicians initiated its startup sequence, the lab was filled with a soft hum of machinery and the gentle glow of LED lights. Bigdroidos 201's eyes flickered on, shining like two bright sapphires in the dim light. It stretched its synthetic limbs, exhibiting a fluidity of movement that was almost indistinguishable from a human.

The primary function of BigdroidOS is to mask a device's true specifications to make it appear more powerful than it is. Devices running BigdroidOS 201 often exhibit the following "magic" characteristics: bigdroidos 201 2021

For embedded systems and digital signage—two massive deployment areas for BigDroidOS—the 2021 version optimized the Android AudioFlinger and SurfaceFlinger pipelines. This significantly reduced audio-video desynchronization and interface stuttering, even when running on lower-spec hardware. Architectural Foundations As the technicians initiated its startup sequence, the

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

bigdroidos 201 2021 bigdroidos 201 2021 bigdroidos 201 2021
Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

bigdroidos 201 2021 bigdroidos 201 2021 bigdroidos 201 2021
Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

bigdroidos 201 2021 bigdroidos 201 2021
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

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AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

bigdroidos 201 2021
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

bigdroidos 201 2021 bigdroidos 201 2021 bigdroidos 201 2021