Every swing of the sword or throw of a javelin is dictated by momentum and collision.
The "funny" factor is high. The game is difficult to master because you are fighting the controls as much as the enemy. However, when you pull off a miraculous move—like dodging a thrown axe and countering with a flying sword slash—it feels incredibly rewarding. Conversely, accidentally walking into a pit or tripping over your own feet keeps the mood light and entertaining. gladihoppers 6x link