Animation Id Player Script __full__ | Fe
local remoteEvent = game.ReplicatedStorage:WaitForChild("PlayAnimationEvent")
If you run the script and nothing happens, or if only you can see the movement, you are likely encountering Roblox's security restrictions. 1. The Asset Ownership Rule FE Animation Id Player Script
-- FE Animation Id Player Script -- Must be executed in a LocalScript local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local Animator = Humanoid:WaitForChild("Animator") -- Create GUI Elements local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Title = Instance.new("TextLabel") local TextBox = Instance.new("TextBox") local PlayButton = Instance.new("TextButton") local StopButton = Instance.new("TextButton") -- Configure GUI Properties ScreenGui.Name = "FEAnimPlayer" ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false MainFrame.Name = "MainFrame" MainFrame.Parent = ScreenGui MainFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35) MainFrame.Position = UDim2.new(0.05, 0, 0.4, 0) MainFrame.Size = UDim2.new(0, 220, 0, 180) MainFrame.Active = true MainFrame.Draggable = true Title.Name = "Title" Title.Parent = MainFrame Title.Size = UDim2.new(1, 0, 0, 30) Title.BackgroundColor3 = Color3.fromRGB(25, 25, 25) Title.Text = "FE Animation Player" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 14 Title.Font = Enum.Font.SourceSansBold TextBox.Name = "AnimIDInput" TextBox.Parent = MainFrame TextBox.Position = UDim2.new(0.1, 0, 0.25, 0) TextBox.Size = UDim2.new(0.8, 0, 0, 30) TextBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50) TextBox.Text = "" TextBox.PlaceholderText = "Paste Animation ID Here" TextBox.TextColor3 = Color3.fromRGB(255, 255, 255) TextBox.TextSize = 14 PlayButton.Name = "PlayButton" PlayButton.Parent = MainFrame PlayButton.Position = UDim2.new(0.1, 0, 0.5, 0) PlayButton.Size = UDim2.new(0.8, 0, 0, 30) PlayButton.BackgroundColor3 = Color3.fromRGB(46, 204, 113) PlayButton.Text = "Play Animation" PlayButton.TextColor3 = Color3.fromRGB(255, 255, 255) PlayButton.TextSize = 14 PlayButton.Font = Enum.Font.SourceSansBold StopButton.Name = "StopButton" StopButton.Parent = MainFrame StopButton.Position = UDim2.new(0.1, 0, 0.75, 0) StopButton.Size = UDim2.new(0.8, 0, 0, 30) StopButton.BackgroundColor3 = Color3.fromRGB(231, 76, 60) StopButton.Text = "Stop Animation" StopButton.TextColor3 = Color3.fromRGB(255, 255, 255) StopButton.TextSize = 14 StopButton.Font = Enum.Font.SourceSansBold -- Animation Logic local currentTrack = nil local function playAnimation() local assetId = tonumber(TextBox.Text) if not assetId then TextBox.Text = "" TextBox.PlaceholderText = "Invalid ID!" return end -- Stop active custom track if currentTrack then currentTrack:Stop() currentTrack:Destroy() end -- Ensure fresh character reference on execution Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() Humanoid = Character:WaitForChild("Humanoid") Animator = Humanoid:WaitForChild("Animator") -- Create and load the new animation local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. assetId local success, err = pcall(function() currentTrack = Animator:LoadAnimation(animation) end) if success and currentTrack then currentTrack:Play() else TextBox.Text = "" TextBox.PlaceholderText = "Error Loading ID" end end local function stopAnimation() if currentTrack then currentTrack:Stop() currentTrack:Destroy() currentTrack = nil end end PlayButton.MouseButton1Click:Connect(playAnimation) StopButton.MouseButton1Click:Connect(stopAnimation) Use code with caution. Why Certain Animations Fail to Load local remoteEvent = game
: Locate the asset ID from the Roblox Creator Dashboard or the Avatar Shop. assetId local success, err = pcall(function() currentTrack =
