Allowing users to take control of NPC or object physics, highlighting them in green when ownership is secured. Key Features of FE PP Control Scripts

This script sits on the server and waits for a command from a player. Put this in ServerScriptService :

This script is a sophisticated example of an FE object-control script, demonstrating that "PP Control" can involve taking ownership of the game's physics engine to manipulate the environment in ways the original developers did not intend. It can even let you control tools found in the game.

game.ReplicatedStorage.OnPlayerRequestPartScale.OnServerEvent:Connect(function(player, partName, scale) local character = player.Character if character then local part = character:FindFirstChild(partName) if part then part.Size = part.Size * scale -- This WILL show for everyone. end end end)

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If you own a Roblox game (or one you are developing), you can write server-authoritative physics control scripts. Here's an ethical example: